AI Insights · Timothy · April 2022
Top 5 Pixel Games Performance on Unified Platform in Europe: Q1 2022
Discover the performance of the top 5 Pixel Games apps in Europe for Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Pixel Games apps in Europe showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance, based on data from Sensor Tower.
CANAL+ from GROUPE CANAL+ saw notable fluctuations in weekly revenue, starting at around $96K at the end of December and peaking at approximately $117K in late February. Weekly downloads peaked at 92.7K in mid-February, while weekly active users increased from 951K at the beginning of January to over 1.2M in mid-February.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced a varied range in weekly revenue, starting at $85K in late December and reaching $83.8K in late February. Weekly downloads remained robust, with a peak of 126.9K in late January, but weekly active users saw a slight decline from 973.5K in January to around 860.7K by the end of March.
The performance of FINAL FANTASY BRAVE EXVIUS from SQUARE ENIX showed fluctuations in weekly revenue, starting at $43.9K in late December and peaking at $75.8K towards the end of February. Weekly downloads were relatively low, peaking at 1.2K at the end of December, while weekly active users remained steady, starting at 4.6K and ending at 3.7K by the end of March.
Growtopia by Ubisoft saw its weekly revenue fluctuate, starting at $48.1K at the end of December and peaking at $48.8K in early February. Weekly downloads were consistent, hovering around 5K throughout the quarter. Weekly active users remained stable, starting at 38.6K in January and ending at 38.5K by the end of March.
Color by Number: Coloring Games from Wildlife Studios experienced a decrease in weekly revenue, starting at $22.3K at the end of December and ending at $18.7K by the end of March. Weekly downloads saw a peak of 141.3K at the end of December but tapered off to around 64.4K by the end of March. Weekly active users also showed a decline, starting at 617.1K and ending at 420.6K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.